Summary



The harp is silent,
No glad music sounds,
Nor any good hawk
sweeps through the hall,
Nor swift hoof beats
in the court yard.
Death-quam has sent
full many a folk
Forth on their way...

-Beowulf

 

ABOUT

KRAE - Tales of the Korthian Hold is a fantasy adventure told in the comic book medium. It is an epic of traditional fantasy about the mythical characters of folklore and legend. It is a story about Dwarves, Elves and their foes the Goblins; the Elder Races, each attempting to dominate the land while the upstart race of Men pushes forward, claiming the world for their own.

 


Krae Grattmir, the leader of a small stronghold of Dwarves, struggles against the overpowering might of Man, Elves, and the Goblin Horde.
 

Dwarves, Dwarves, and more Dwarves!
Recollections of the Author.

Growing up, I had always been drawn to fantasy literature and fantasy art. When I was young, a lot of what we now call fantasy was science fiction, and all of it I consumed with an insatiable appetite. Part of this consumption was in RPGs--the old dice, paper and pencil kind. It was through these games that much of the roots to my ideas and characters evolved, and many of these can be found in this saga. The seeds for Krae first took root long ago in RPGs, and like a mythos, it stirs in the unconscious backwaters of my imagination, waiting for the bard to sing it to life.

Traditional fantasy and high fantasy is what strikes my fancy. This is the stuff I feel I need to write about, at least where Krae is concerned. Sure I like the ground breaking stuff brimming with opulent newness that breaks from the mold, but that's not really what I am trying to accomplish with Krae. Krae is based on mythological ideals and what we've come to see as tradi tional fantasy worlds--a tale that speaks of a legend before our time, something that feels of the "myth." In a way, Krae is a retelling of those hallmark mythos and legends that every child with an imagination dreams about, and every adult who dreamt the fantasy remembers with nostalgic delight. It is a new tale of these myths set in a not so unfamiliar world. It is a story about people confronted with the greatest of perils. And it is about the race of Dwarves who so commonly light the fire in fantasy literature only to be quickly extinguished in a blaze of glory. Their tale needs to be told, a tale much more than Alberich's theft of the Rhiengold, much more than Gim's sacrifice, or Thorin's retaking of Lonely Mountain; it is an epic that this honorable and ancient race require.

And here is where I jump out and step on some feet. I am unsatisfied with most of the fantasy available on the market, whether it be literature, anime, or comics. For the most part, it all reads the same. Traditional fantasy can be good and not just the same stagnant idea taken again for granted--new ideas can flourish in the medium. It is another reason why the idea for Krae has endured for so long in me; I want to tell the fantasy tale that I personally have been longing for!

These are the Dwarves and Elves of legend, the heroes of myth. It is a tale that might find its home on the bookshelf next to the poetic edda or Wagners Ring cycle and other folklore.

-Kevin P. Croall

 


Backdrop | Bios | World | Concept | Tooncast | Buy

Krae - Tales of the Korthian Hold © 1998 - 2005 Kevin P. Croall.
Site © 2004 - 2005 Kevin P. Croall and Toadstool Enterprises.