"Behold the days grow dark! Chaos this is a
sure sign of... Beware the encroaching goblins from
the north... They follow the Cold God intent on smothering
the One Land in utter darkness..."
-Chraakental,
Lizard Lord
Scriptures, Book VII
KRAE - Tales
of the Korthian Hold is set in an ancient mythical world,
replete with grim peril and wondrous treasures. It is
a world dominated by the emerging society of Man and
the long reticent Elder Races. Scattered across the
continent, like so many hidden gems, are the relics
and ruins of past societies, wars, and civilizations.
Man has come
to call this world The One Land, a name that
has its origins in the philosophy that society is set
around their coastal realm to the south: the world n
ot
unlike a large island. The Dwarves, with their roots
solidified in the mountain realms of the world have
come to call the land Daergoss, which roughly
translates to "the self which upholds the mountains."
In their forest kingdoms the Elves, who first developed
civilization, called their world Aerindia.
It translates to "trees beneath the deep,"
and really has no bearing on the lands outside the forests.
The Elves consider the forest realms of the land to
be the only real world, and anything outside of their
realms is widely considered inhospitable, akin to a
kind of purgatory.
In this world
lay scattered the communities of the Elder Races. The
Dwarves remain hidden in their mountain holds in the
Korthian Valley and ruined kingdoms to the
north. These strong holds, for the most part, were created
a thousand years prior, as stations to the old Dwa
rf
Kingdoms. The great mountain of Gal'Jertam
beyond the Northern Ridge, with it's carved
faces looking to each distant end of the compass, is
a weary reminder of the power of ancient gods.
|
The mountain monolith Gal'Jertam
in the far northern wastes. The remains of the Black
Wizard is said to be buried beneath it. |